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Statistics inside () change based on the level of the spell.


Reaver (DPS Blade Master)[]

Sentinel (Tank Blade Master)[]

Bonk[]

Unlocked at Level 1.

Defender's Crest[]

Unlocked at Level 1.

Dash[]

Unlocked at Level 2.

Boneshatter[]

Unlocked at Level 3.

Avenger's Arc[]

Unlocked at Level 4. A bonechilling attack that cleaves into all enemies within an (8m) arc. Inflicts damage instantly and every (2s) for the next (6s). Slows enemies for 50% for its duration.

Support Blade Master[]

DPS Essence Mage[]

Planar Traveler[]

(Unlocked at Level 2) - Teleport ability, similar to the dash of the Blade Master.

Lightning Strike[]

Cast down a bolt of lightning in a [3m] area, dealing (60 + 220% ATK) damage.

Fireball[]

Creates a fiery __ that can be thrown at enemies to explode in a [5m] radius, dealing (75 +220% ATK) damage and an additional (cant read) per second for (4s).

Blazing Barrier[]

Summons a wall of fire which blocks enemies in it's path.

Pillar of Earth[]

Summons spikes of earth that damage the enemies in it's AOE.

Snowball[]

Armageddon[]

(Ultimate) - summons floating orbs which can be thrown with various effects.

Searing Shot[]

Tank Essence Mage[]

Arbiter (Support Essence Mage)[]

The Essence Launcher for this sub-class can both heal allies, and damage multiple enemies at once with it's piercing rounds.

Aether Spark[]

Fire a piercing surge of supercharged Essence to damage foes (for 10 + 40% ATK) and heal allies for (10 + 40% ATK). Can be charged for up to over (1.5s), increasing the power of the shot by up to [2.4X]. Each projectile can hit up to 2 targets.

 	Aether_Spark-3 	 			  


Hydrosplat[]

Create a globe of powerful aquatic energy that you can throw at enemies to explode in a [5m] radius. Damage enemies for (75 + 200% ATK) and heal allies for (75 + 200% ATK).

 	Hydro 	 			  


Massive Icicle[]

Drop a massive block of ice on your foes in a (4m) radius after a delay of (2s), dealing (250% damage) and lowering attack by (10%).

 	Icicle 	 			  


Erupting Spring[]

A spring erupts in a (7m) radius, immediately healing allies for (30 + 150% ATK). The spring continues to pulse heals for (25 + 75% ATK) while staggering enemies for (30 + 120% ATK) every second for the next (6s).

 	Spring 	 			  


Timeslow[]

Sloooowwww dooowwwn tiiimmmeee...

 	Comp_2 	 			  


Windwall[]

Conjure a barrier of wind that blocks incoming projectiles and slows nearby enemies.

Please note that this ability was not functioning while this footage was captured, and will be fixed by the developers.

 	Comp_1 	 			  



Huge shoutout to UziJacuzzi for providing clips for the skills.

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